iClone Animation Pipeline is a revolution for CG design, Pre-viz filming and Game development. This toolkit contains a complete set of 3 animation tools for quick character generation, smart motion editing, and supported with over 1,000 embedded contents and an extensive on-line content marketplace . Built with the intelligent Human IK engine, iClone makes it easy to convert characters and retarget motions to your working environment via standard FBX, BVH and OBJ formats. By working with the Kinect mocap device, iClone can turn your PC into an powerful production studio with the minimal cost and increased development speed.
Convert and Adapt Content to Your Design Platform
You may choose to export content from the embedded iClone library or from the marketplace content you collected via 3DXchange. The supported file formats include FBX, BVH, and OBJ. If you use the 3DXchange5 Pipeline Trial version, then you will be able to export 15 file items. Below are the pipeline documents and videos for you to import and export content between iClone and your design tool.
Human Character
These character pipelines guide users on the use of settings and options to properly import and export characters between iClone and any CG/game design tool. With the characterization feature, users may either choose a preset template for auto bone mapping or manually match for custom bone hierarchy.
Motion & Animation
3DXchange5 allows you to convert external motion data, and characters with animations for use between iClone and any other tool through FBX and BVH formats. Learn these quick and easy steps for motion conversion.
Creature & Animal
With 3DXhange5 you may convert animals and imaginative creatures between iClone and any other tool. If you convert them into non-human character, you can also do further animation editing with IK/FK.
Prop & Scene
ZBrush is a unique modeling, texture painting and illustration tool that allow artists to concentrate on their ideas rather than the software. Here we will show you how to create a morph targets in ZBrush for use in iClone.
Re-edit Pipeline
Convert OBJ or FBX from iClone for sculpting and painting tools like Photoshop CS4, ZBrush, Mudbox and others. Replace 3D avatar bodyparts with newly shaped models, detailed normal maps and textures.
Study Case iClone Speed Game Production with Unity
Study Case iClone Speed Facial Motion with DAZ
iClone Speed Production " Property Auto Motion " for 3D Element Video Editing
Study Case iClone Speed Production With MayaConvert and Adapt Content to Your Design Platform
You may choose to export content from the embedded iClone library or from the marketplace content you collected via 3DXchange. The supported file formats include FBX, BVH, and OBJ. If you use the 3DXchange5 Pipeline Trial version, then you will be able to export 15 file items. Below are the pipeline documents and videos for you to import and export content between iClone and your design tool.
Human Character
These character pipelines guide users on the use of settings and options to properly import and export characters between iClone and any CG/game design tool. With the characterization feature, users may either choose a preset template for auto bone mapping or manually match for custom bone hierarchy.
Motion & Animation
3DXchange5 allows you to convert external motion data, and characters with animations for use between iClone and any other tool through FBX and BVH formats. Learn these quick and easy steps for motion conversion.
Creature & Animal
With 3DXhange5 you may convert animals and imaginative creatures between iClone and any other tool. If you convert them into non-human character, you can also do further animation editing with IK/FK.
Prop & Scene
ZBrush is a unique modeling, texture painting and illustration tool that allow artists to concentrate on their ideas rather than the software. Here we will show you how to create a morph targets in ZBrush for use in iClone.
Re-edit Pipeline
Convert OBJ or FBX from iClone for sculpting and painting tools like Photoshop CS4, ZBrush, Mudbox and others. Replace 3D avatar bodyparts with newly shaped models, detailed normal maps and textures.
Study Case iClone Speed Game Production with Unity
Study Case iClone Speed Facial Motion with DAZ
iClone Speed Production " Property Auto Motion " for 3D Element Video Editing